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Cut back on the dialogue in the missions to only essential points - should be done in mission balancing.ġ1. #Descent underground download codeThat is about 3-6 months work, once this is resolved - depending upon ramp up, need to get a small group to look over code and get it back in the cloud and build out scope.ġ0. Take the engine from 4.20.3 to 4.26 for modern consoles Launch Beta with the Kickstarter and EA backersĨ. Decide on whether to allow Clients to host games - and build server client or new VM server hosting service.ħ. Need new Matchmaking service - ties into the APIĦ. Flight needs to be tweaked - and tested with the fansĥ. There needs to be an option to turn off the heroes voiceĤ. The Missions need to be gone through and polishedģ. The API will need to be completely rebuilt and hooked up in the game.Ģ. ![]() #Descent underground download updateHere are things that are left to do now that the game has been mothballed for about 2 years - still holds up graphically and game play wise, but this is what will need to be done, about to put out a Kickstarter update about it.ġ. If you're interested, more detail on planned features can be found on Kickstarter.We still are working things out.sigh. Reservations aside, there's plenty of experience in the team, they're not asking for the moon on a stick, Michael Morlan has a lovely voice and hey - this is a Descent game we're talking about. Kickstarter projects are a risky proposition as it is, though, without having your confidence dented by confusing messaging. ![]() None of this is necessarily cause for concern it could largely be down to communication mistakes from the team. Possibly it will be among the stretch goals, which at the time of writing aren't listed, although they are referred to elsewhere. There's no talk of a single-player component for the game, except in comments left by Peterson elsewhere on the project page, in which he promises that single-player will be discussed soon. There's more reason for pause: the focus as outlined on the Kickstarter page is explicitly multiplayer, and some reportage on Descent: Underground has seen it described as a MOBA (which is not something Descendent are currently claiming - it seems to have come from an old comment on Peterson's LinkedIn profile). On top of that the original creators of Descent aren't involved at all Matt Toschlog is working on the recently-Greenlit Rustbucket Rumble whilst Mike Kulas has been off the videogame grid since 2011. The elephant in the room, though, is that none of them worked on any of the original Descent games. ![]() The Descent: Underground team, led by Eric "Wingman" Peterson, have some notable games in their collective portfolio including Wing Commander IV, Ultima Online and more recently Star Citizen. It's a pleasant surprise to see it dug out of the archives for a reboot (though at this juncture I must tip my hat toward Sol Contingency and Sublevel Zero, since these games have also been keeping the 'six degrees of freedom' torch burning). #Descent underground download PcThe Descent games were pretty popular in the 90s golden age of PC gaming, but the series has gone untouched since 1999's Descent 3. To see this content please enable targeting cookies. They launched a Kickstarter campaign a couple of days ago as I write this they've already passed the 25% mark. Tsk.Ī group of industry vets have licensed the Descent trademark from Interplay and begun development of Descent: Underground. You wait fifteen years for a proper Descent game, and then several come along at once. ![]()
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